It technology and video games They are two connected items even if they don’t want to, because practically one relies on the other to be able to continue. However, both businesses work togetherespecially when launching new products for user.
A number of device created and intended for the public game player communityso they take certain characteristics seen in the game to be able to develop new equipment.
In this note we will present some more “random” products which have been launched in recent years, which, apart from consolidating well in sales, they managed to get the love of thousands of people.
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Digivice Smartwatch – Digimon World
We started the list with one of the most successful smartwatch models in Japan, due to its distinctive style based on the digivice, a tool used by children of choice in video games and digital creature anime.
This smartwatch, in addition to integrating the basic features of the device, also includes a memory that stores games in its digital version.
Bongo DK – Donkey Kong
On the other hand, Nintendo is also present in the list, although, unlike previous devices, it serves as an extension for the Wii video game Donkey Kong, but its distribution is primarily used as a musical instrument.
Avatar Creator- Starfield
The artificial intelligence seen in the video game Starfield has been brought to life, because from its website you can access software that allows you to recreate characters from biometric and physical elements. This may sound complicated, but just like in a game, all you have to do is calibrate the features and sizes.
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Pikachu Mouse – Pokemon
A few years ago, the Hong Kong company Koala Babes created a mouse that references the most iconic Pokémon characters. The developers, who wanted to give meaning to “mouse”, used the most famous mouse in video games.
Wheatley Virtual Assistant – Portal 2
Last but not least, there is the famous robot that appeared in the Portal sequel, which fulfills the same role as in the game, although it can now solve some additional questions, like if it’s Apple’s Siri or another virtual assistant.
The evolution of remote control: from turning on the TV using a light to just turning it on by talking
The history of this equipment goes back about 70 years, when televisions had a hard time having to turn on manually. For this reason, the experts of that time created the first remote control, which evolved into what now allows us to talk only to access our favorite programs and movies.
light control
In the 1950s, the United States was one of the most advanced countries in terms of product technology, which made this device possible, which at first could only be used via light sensors.
While this method sounded groundbreaking for those years, in reality many users have complained about the poor signal it sometimes displays. Nonetheless, it was a blast for the time and consolidated the company Zenith Electronics as a pioneer in this line, along with the company Flashmatic, which provided the technology for these devices.
Basically, the remote allows you to mute the sound, change the channel up or down, with just a blink of a button in the corner of the screen.
Space Command and first button control
Furthermore, Zenith didn’t ignore claims for the first control developed and removed light beams to design a system where you can ‘talk’ to the television. At first, the idea of using radio waves was discarded, so, in order to get rid of the method of aiming at a certain part of the screen, they proposed to put a button first.
This is how the so-called Space Command was born, working as an ultrasonic device using tiny hammers that internally hit an aluminum bar that controls volume and channel changes, as well as another new part: the menu.
numerical control
Already in the 70’s, the buttons were limited enough to expand the user experience, so in 1974 Ceefax, a British company dedicated to analog TV frequency service in the UK, wanted to revolutionize the choice of traditional remotes. .
This is how the company, taking into account that other audiovisual formats are now playable, set the options for back, stop, forward, but, without a doubt, the most important thing is the addition of numbers, which gives free will to decide which channel to tune without having to go through a number of.
Infrared light and the latest technology
Talking about the last years, but not so much, the company sees that video game controls are advancing at a higher rate than those dedicated to television production. For this reason, they added infrared light, which allowed the controls to no longer produce so much noise over time.
Between the 80s and 90s, the classic remote control we know today was given, which was only modified with new technology and more efficient buttons to be able to use it on streaming platforms, games, web pages, etc.
On the other hand, virtual assistants on today’s devices also fulfill the role of remote control, like mobile phones, although the former are more direct and multifunctional, because they will do what the owner tells them to do in real time.
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